Featured projects

Neural Texture Enhancement
A research project exploring the use of generative adversarial networks (GANs) for generating high-fidelity textures from low-resolution images, completed as my final project for Columbia's Neural Rendering course.

OpenGL Portals
My attempt at recreating the portals from Valve's Portal series in C++ using OpenGL. Features include seamless teleportation, correct portal collisions, and a custom physics engine.

CU Records Booking Platform
A self-serve web platform I built for Columbia University's student-run recording studio, allowing trained students to reserve timeslots for recording and practice sessions.